#include "./sharedStructures.h"

/*
const std::string BaselineData::TERRAIN_HEIGHTMAP_PATH = "planetTerainTex/";
const std::string BaselineData::TERRAIN_MODEL= "terrainModel";
const std::string BaselineData::TERRAIN_SURFACE_FOLDER = "planetTex/";
const std::string BaselineData::TERRAIN_MATERIALS= "terrainMaterials";
const std::string BaselineData::TERRAIN_MATERIAL_VULCAN = "vulcanPlanet";
const std::string BaselineData::TERRAIN_MATERIAL_ALIEN = "alienPlanet";
const std::string BaselineData::TERRAIN_MATERIAL_CRYSTAL = "crystalPlanet";
const std::string BaselineData::TERRAIN_MATERIAL_FROZEN = "frozenPlanet";
const std::string BaselineData::TERRAIN_MATERIAL_MOUNTAIN = "mountainPlanet";
*/