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&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt;&quot;&gt;Warp je rychlejší pohon než impulzní. Nejpomalejší rychlost, kterou lze letět warpem, odpovídá rychlosti světla. Nejrychlejší je pak o několik řádů vyšší.&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt;&quot;&gt;Přejde-li loď do warpu, nachází se v tu chvíli v podprostoru, kde nemůže téměř nic dělat, neboť se přestane nacházet v normálním vesmíru. Z tohoto důvodu nemůže ani měnit kurz, zatáčet, zastavovat, neboť pro loď v podprostoru neplatí ani fyzikální zákony, které známe.&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt;&quot;&gt;Senzory jsou v podprostoru neúčinné, což znamená, že nelze ani bojovat, neboť není možné nic vidět, natož zaměřit. Ze stejného důvodu není možná ani těžba (v okolí není žádná planeta či hvězda), maskování ztrácí smysl (protože se loď nenachází v normálním prostoru, nemůže ji stejně nikdo vidět). Z podprostoru lze bezpečně vystoupit pouze v místě cíle letu, které bylo navigačním počítačem spočítáno už při vstupu do warpu.&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt;&quot;&gt;Dojde-li ke zhroucení warpového pole z jakéhokoliv důvodu (nedostatek paliva, demontáž některého zařízení warpového pohonu, přerušení letu hráčem), loď bude vážně poškozena, případně zničena (míru škod může lehce zredukovat dobrý navigační počítač). Není-li loď po zhroucení warpového pole zničena, je z podprostoru vyvržena na náhodné místo, které nijak nesouvisí s cílem letu.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
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   <header>softProj\SubspaceDriveWidget\subspacebeaconwidget.h</header>
   <container>1</container>
  </customwidget>
  <customwidget>
   <class>InertialDampersWidget</class>
   <extends>QWidget</extends>
   <header>softProj\SubspaceDriveWidget\inertialdamperswidget.h</header>
   <container>1</container>
  </customwidget>
 </customwidgets>
 <resources>
  <include location="../../clientapplication.qrc"/>
 </resources>
 <connections/>
</ui>
