

//
//template< typename MATERIAL> void Material_manager<MATERIAL>::convert_material_to_VRML_compatible(void)
//{
//	assert(!" Not implemented for general template MATERIAL>");
//	const float VRML_SHININESS_MULTIPLIER=128.0;
//	//tato varianta phonga ignoruje AMBIENTNI slozku
//	/*
//
//		ρd = π kd
//		ρs = 2π / (n + 2) * ks
//		...tyto hodnoty jsou nacteny primo ze souboru...ty neni potreba prevadet
//
//		VRML_SHININESS_MULTIPLIER= 128.0 ...touto hodnotou je dle VRML specifikace vynasobit shininees
//	*/
//
//	for (map<string,PhongMaterial* >::iterator it=this->materials.begin(); it!=this->materials.end(); ++it)
//	{
//		it->second->specular_exp*=VRML_SHININESS_MULTIPLIER;
//	}
//}
	